I · The World
This is the age of dark enlightenment
Take on the role of a Savant, an adept of one of the five Great Universities, and face an uneven fight against Aberrations from other spheres!
- I
Karhorra is a game in which ancient algorithms are the most effective weapon against monstrous Aberrations.
- II
Karhorra is a game in which you can study the secrets of the old masters of science by snorting the dust of their ground bones.
- III
Karhorra is the only game in which a lobotomy can essentially mean the “good ending” for your character.

II · Universities
Choose your Alma Mater
Choose from the colleges of mathematics, astronomy, interdisciplinary studies, medicine and biology.

III · Taints
Draw your Taint
Follow the path of forbidden knowledge, fight the ravaging Taint and find a way to stop the plague that is devouring you.

IV · Knowledge
Seek answers
Study the Canon of Mathematical Sciences, prepare for your expedition in the Haven and face the horrors from other spheres. And remember: a hungry mind is fertile ground for monstrosities!
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I

The Canon of Sciences
The most important codification of the equations and formulas that describe the laws of reality. The Savants’ basic weapon against Anomalies.
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II

The Savants’ Haven
Shelter, infirmary and armoury. Here Savants recover between expeditions and prepare for the next one.
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III

Heart of Terror
Anomalies, Heralds and Aberrations – the unholy trinity born of Contradiction.
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V · Community
Follow Karhorra
We post news, announcements and behind-the-scenes updates on Instagram, Facebook and YouTube (mostly in Polish).





